////////////////////////////////////////////////////////////////////////////////
// Filename: lightclass.cpp
////////////////////////////////////////////////////////////////////////////////
#include "Materialclass.h"


materialClass::materialClass()
{
}


materialClass::materialClass(const materialClass& other)
{
}


materialClass::~materialClass()
{
}


void materialClass::SetDiffuseMaterial(float red, float green, float blue, float alpha)
{
	m_diffuseMaterial = D3DXVECTOR4(red, green, blue, alpha);
	return;
}


D3DXVECTOR4 materialClass::GetDiffuseMaterial()
{
	return m_diffuseMaterial;
}


void materialClass::SetSpecularMaterial(float red, float green, float blue, float alpha)
{
	m_specularMaterial = D3DXVECTOR4(red, green, blue, alpha);
	return;
}

D3DXVECTOR4 materialClass::GetSpecularMaterial()
{
	return m_specularMaterial;
}

void materialClass::SetAmbientMaterial(float red, float green, float blue, float alpha)
{
	m_ambientMaterial = D3DXVECTOR4(red, green, blue, alpha);
	return;
}

D3DXVECTOR4 materialClass::GetAmbientMaterial()
{
	return m_ambientMaterial;
}